Are colliders easy to set after the Unity environment has been created in Tobii Pro VR Analytics?

VR Integration Tobii Pro
Yes, but the colliders need to be added in the Unity environment which then has to be recompiled. You can add colliders or change them after the data has been recorded. In this case you need to recompile the environment, copy the recordings from the original environment (simple windows copy), and load them into the project to see the data reported against the new colliders.